![]() After preparing your marines, you choose which expedition to send them. It’s an established formula that works, and honestly, I’m shocked that “ X-COM in the Aliens universe” hasn’t been a concept sooner. ![]() Players will oversee a base where they develop weapons, initiate research, and kit out their marines for missions. But even if you’ve never seen the films, there’s plenty to enjoy from its story and characters.Īliens: Dark Descent takes the X-COM approach to its commander gameplay. From what I can tell, it’s a relatively simple premise that takes place after Alien 3. Soon she discovers the moon is overrun with the deadly Xenomorphs, which need to be stopped before spreading throughout the galaxy. After an explosive but slow-paced introduction/tutorial, she finds herself in charge of a platoon of the series’ signature Colonial Marines as they’re stranded on the derelict moon of Lethe. It’s the closest I’ve ever felt to a game successfully replicating the feel and tone of the films.Īliens: Dark Descent sees players take the role of Maeko Hayes, a Weyland-Yutani commander. At its core, Dark Descent is a brutal tactics game with Real-Time Strategy combat that replicates the feeling of hopelessness and being outnumbered. What I found in Dark Descent was an absolutely nail-biting experience that made me the most anxious playing a video game since Darkest Dungeon. I’m not sure what I even expected from an Aliens game. When announced a few months ago, many assumed this isometric view game would be a twin-stick shooter or Diablo clone. And then I booted up Aliens: Dark Descent. It’s understandably a tricky balancing act, so maybe it was “game over” all along for this franchise in video game form. The point is that there has yet to be a game to land not only the aesthetics the series is known for but the feeling of tension and dread that comes with it. The less said about Aliens: Colonial Marines, the better. Aliens: Fireteam Elite was a fun-as-hell co-op shooter, but repetitive gameplay and light content at launch kept it from its potential. ![]() Alien: Isolation was an exercise in misery, taking what should’ve been a well-crafted 4-8 hour horror experience and stretching it beyond the 20-hour mark. ![]() I’m of the mindset that there has never been an excellent modern video game based on the Alien franchise. ![]()
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